Since the roll-out of the online multiplayer video game over seven years ago in August 2010, World of Tanks has been a globally big hit. Now there’s going to be a new way to immerse into the epic tank battle as Wargaming’s multiplayer hit, World of Tanks, will partner with a virtual reality venture fund VTech to form into a location-based Virtual Reality (VR) company called Neurogaming. 75 employees have already been projected to work under the big title of World of Tanks VR.
Neurogaming is a Cyprus-based firm that also has a development studio in Moscow, Russia. It also plans to expand in Amsterdam and New York later this year. The VTech partnership involves two main projects: One with Cinema VR which has already seen success in 2017 and Polygon VR.
Location-based Cinema VR can support up to 4 players. It has 36 locations all throughout Russia and is reported of 180,000 players last year. In addition, Polygon VR is a platform that powers virtual reality gameplay on location. The specifications are motion capture technology, software for broadcasting, second screen support, and game management system that supports first and third-party content.
Neurogaming will be launching its own platform this year for people who are interested in installing location-based VR spaces, to expand its Cinema VR franchisees. Polygon VR multiplayer will enable its folks to play World of Tanks VR at those locations.
With location-based VR, we make the experience more affordable and accessible, moreover unlike any other developer; our biggest aim is to change the experience from one-time involvement to a long-term engaging story with co-op and competitive elements. – Slava Makarov, World of Tanks creator
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The game has about 140 million players worldwide. Though Neurogaming has not revealed any details it is likely to contain the same level of details in virtual reality.