In the coming week, Apple will introduce tools for letting two iPhone users share augmented reality. This also includes limiting personal data sent to the company’s servers.
The Apple Phone-to-Phone AR tools will let users experience virtual structures superimposed around them via smartphones. AR is used in numerous video games and industries today, and the field is spreading its wings fast for tomorrow.
Apple is rivaling Google in the race to bring software developers in its platform by releasing AR tools such as this. Both the tech players have the same ambition: to allow two devices to share data so that two users can see the same structure in the same space.
This naturally gives rise to privacy concerns. According to developers, AR apps turning to be commonplace may tempt people to scan the personal spaces of others. Apple AR’s two-player system is designed to surpass this issue.
Google, on the other hand, has a different approach regarding sharing AR. It needs a scan of the player’s surroundings that’ll be sent to and stored in the cloud.
Returning to Apple, a previous report states that the company will announce multiplayer AR at its developer conference that kicks off on Monday, June 4. Apple declined to comment on its upcoming unveilings.
Google isn’t behind in multiplayer AR aspects either. At its developer conference back in May, the company rolled out Cloud Anchors, which are tools for making multiplayer AR games. The system, after scanning, needs the user to upload the raw data to Google’s servers to get it translated into a rough rendition of the area.
Once the two players upload their individual data, the two phones are matched up. Then, they get to see the same virtual structure in the same place. Google said that the scanned data would be deleted after 7 days.
Apple’s system does not store any scanned data in its cloud, as two people familiar with the venture said.
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