Last year PUBG Corp. spent most of the year fixing PUBG, and the team has made large strides towards creating a consistent experience for its players which have been clamoring for since the shooter first hit early access.
A PUBG YouTuber, mainly a game researcher known for testing the game’s various aspects, WackyJacky101’s, have found that lower the framerate, the lower a weapon’s vertical recoil is going to be. His findings are typically well-researched, and though he may not command a giant fan base, his results are rather appalling and are very respected amongst players.
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When WackyJacky101 tested slower firing weapons, such as AKM and SCAR, he noticed that the recoil patterns didn’t change that much. When a gun shoots faster at 30 FPS, the game doesn’t have enough time to process all the bullets within one frame and eventually sticks them into a single spot to compensate.
Another user named MutuTutu figured out a flaw in WackyJacky101’s study he suggested slight alterations, such as 31 frames per second, so it goes out of sync and found even more issues. MutuTutu even went a step forward in his analysis and ran the numbers for all weapons, resulting in a long spreadsheet categorizing for every weapon’s performance at various frame rates.
According to their findings, it all comes down to how many times each weapon fires a shot per second. In other words, there’s an “ideal” framerate for each weapon in PUBG, based on their rate-of-fire. This bug discovered will most probably affect the players on PC at present leaving the players playing PUBG Mobile.