Last year PUBG Corp. spent most of the year fixing PUBG, and the team has made large strides towards creating a consistent experience for its players, which have been clamoring since the shooter first hit early access.
A PUBG YouTuber, mainly a game researcher known for testing the game’s various aspects, WackyJacky101, has found that the lower the framerate, the lower a weapon’s vertical recoil is going to be. His findings are typically well-researched, and though he may not command a giant fan base, his results are rather appalling and are very respected amongst players.
When WackyJacky101 tested slower firing weapons, such as AKM and SCAR, he noticed that the recoil patterns didn’t change that much. When a gun shoots faster at 30 FPS, the game doesn’t have enough time to process all the bullets within one frame and eventually sticks them into a single spot to compensate.
Another user named MutuTutu figured out a flaw in WackyJacky101’s study. He suggested slight alterations, such as 31 frames per second, so it went out of sync and found even more issues. MutuTutu even went a step forward in his analysis and ran the numbers for all weapons, resulting in a long spreadsheet categorizing every weapon’s performance at various frame rates.
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According to their findings, it all comes down to how many times each weapon fires a shot per second. In other words, there’s an “ideal” framerate for each weapon in PUBG based on their rate of fire. This bug will most probably affect the players on PC, leaving the players playing PUBG Mobile.