Pimax has announced its new 8K Headset in operation with its Knuckles-type controllers and the Leap Motion technology for hands-on tracking and 7Invensun for eye tracking, a combination that, they say, opens the era of the 2.0 generation of virtual reality. The content chosen for the demonstrations are the game Contractors and the NVIDIA Funhouse application.
The company has partnered with Leap Motion to take the hands-on tracking to its viewers, so all of its new generation viewers (5K Plus, 8K, and 5K BE) now have the corresponding module capable of offering tracking coverage enabling a 180º hands both horizontally and vertically. As for eye tracking, they are currently working with NVIDIA and 7Invensun, a company that was part of the Vive X program and that launched the DK2 of eye tracking a Glass for Vive and Vive Pro last year.
The Pimax controllers that will be present will not be the final version, but a new prototype with a more natural setting than the previous models and that will continue contemplating two versions: the analog stick and the touchpad, integrating both the Tracking 2.0 sensors SteamVR.
Pimax 8K Headset will have a single DisplayPort 1.4 cable, instead of needing two cables to two graphics cards. It will still have a native resolution of 4K per eye (3840×2160), but now its LCD panels will be RGB stripe, instead of penile, which will reduce the grid effect much more. Its new lenses would also take advantage of the panels, so in addition to increasing the pixels by degree, it would reduce the pixels lost by the arrangement of the deformation of the image.
The FOV would continue to be 200º diagonally (170º horizontally). Although the screens now work at 75 Hz, they expect to reach 80Hz on their output; but not, since the cable would not have enough bandwidth or using compression.
The Headset will be compatible with all the new accessories and modules, like the Pimax 8K; such as, for example, wireless connection or eye tracking, for which, as soon as it is available, they would implement foveated rendering with the consequent great performance improvement.