Apple is working on the most advanced chips for its unannounced AR/VR headset, however, a new report has claimed that the iPhone maker may not begin the mass production of its upcoming headset until the end of the fourth quarter of 2022.
According to Apple analyst, Ming-Chi Kuo, before launching the headset, the Cupertino-based tech giant wants to have “complete software, ecosystem, and services,” which Kuo cites as the reason why Apple could be planning to delay mass production of AR/VR headset, reports MacRumors.
Kuo noted that creating a virtual or mixed-reality headset is much more complicated than making products like Apple’s best iPhones, such as the iPhone 13.
The upcoming headset would likely not be aimed at consumers, but instead, be geared towards developers and business customers.
Kuo also said he expects Apple’s headset to lead the “next wave of user interface revolution” and change market consensus that AR/VR devices are mainly for gaming.
The upcoming Apple headset will be similar to the Oculus Quest, and some prototypes being tested include external cameras to enable some AR features.
It may feature at least 15 camera modules, eye-tracking, possibly iris recognition, and could cost between $2,000 and $3,000.
The AR headset is expected to sport a sleek design so that it is lightweight and comfortable for the wearer to roam around for prolonged periods.
It is also expected that the device will sport a high-resolution display, allowing users to read small bits of text while seeing other people in front of them at the same time.
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