Apple discloses the patent for manipulating 3D objects on 2D screens

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Programming a CGR or a computer-generated reality can sometimes prove to be a difficult process, and it requires special knowledge of the same. This not only puts a high barrier to the generation of quality CGR applications, but placing one CGR object in desired locations could also be equally difficult.

Moreover, there is a glaring need for electronic devices that will provide a faster method and interfaces which can spatially manipulate three-dimensional objects using a two-dimensional screen. Such methods and interfaces can replace conventional methods and interfaces to reduce the cognitive burden on a user and produce a more efficient human-machine interface. These problems are usually associated with the user interface for electronic devices. In some implementations of the interface, the concerned electronic devices could be a desktop computer, or a portable device, such as a notebook or a tablet, or even a device with a touchpad. In other implementations, the user interacts with the GUI through a stylus, and the device has a graphical user interface (GUI), one or more processors, memory, and one or more modules.

On December 2, the Tianyancha App revealed that Apple had filed for such a patent, and the tech giant has recently disclosed a patent for “devices, methods and graphical user interfaces for manipulating 3D objects on 2D screens.” The invention relates to an interface that can manipulate a 3D object on a 2D screen.

When any three-dimensional object is displayed using the first and second virtual camera perspectives respectively, the manipulated user interface element includes the display energy representation of the corresponding space. The method includes displaying a spatial manipulation user interface element of the three-dimensional object, and the first set of spatial manipulations will be based on the first virtual camera perspectives. The method then detects the user input changing the first virtual camera perspective to a second virtual camera perspective.

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