Following the reveal of Dragon’s Dogma 2, the original game’s popularity skyrocketed on Steam, with over 6,550 concurrent players, the highest number in the game’s six-year history. This weekend, according to Twitter user Benji-Sales, Dragon’s Dogma: Dark Arisen witnessed a large number of gamers on PC.
This figure is comparable to previous releases like Teenage Mutant Ninja Turtles, which had 6,599 active gamers on Steam for 24 hours. Player counts for Dragon’s Dogma have increased as a result of a significant discount and the unveiling of a sequel. The Dark Arisen version of Dragon’s Dogma includes extra material as well as various gameplay changes.
Dragon’s Dogma peak concurrent player count on Stream
Dragon’s Dogma: Dark Arisen is a massive open-world game with exciting action gameplay. Players engage on a journey through a vast environment with three AI partners, Pawns, who battle competently based on the gamer’s skills.
The unveiling of Dragon’s Dogma 2 appears to have benefited the first chapter of the Capcom franchise as well, rekindling brand recognition in a long-abandoned narrative. After reaching a high of over 27,000 players on release day, Dragon’s Dogma’s peak active player count has plummeted to an estimated 1500-2000 players daily.
Dragon’s Dogma 2 was eventually unveiled at Capcom’s 10th-anniversary event “Everyone in the production team is hard at work producing a game that we hope you will like!” director Hideaki Itsuno stated during a live webcast commemorating the game’s tenth anniversary.
Several users have joyously described their pleasure as they slid back into the character of their Arisen. With the game’s popularity at an all-time high since February 2016, a week after its release, gamers have been flocking to Steam to submit favorable ratings, with over 650 recently added to the site.
In a live celebration of the company’s 10th anniversary, Capcom announced that Dragon’s Dogma II has been developing. RE Engine, the graphics engine employed in Resident Evil Village and Devil May Cry 5, would be utilized in production, as per director Hideaki Itsuno.