FitXR announces the arrival at PSVR of its BoxVR fitness game, which can be purchased for US$29.99 on the PlayStation Store. This adaptation expands the catalog of songs that were available in the early access of the PC version, going from 45 to 110, and adds new features. All the news, including the new songs, will also arrive in PC at the end of the week, at which point the game will abandon the early access.

The final version of BoxVR adds the following characteristics:

1. More than 50 new music tracks, which bring the total to 110. From Hip-Hop to Disco, the music tracks are designed to synchronize with the choreographed BoxVR routines.

2. 11 new choreographed routines, which raise the current total to 45. All are written by the FitXR team of personal training consultants, and cover all types of users, whatever their level of physical activity.

3. New trophy system (including the Platinum Trophy), which monitors the user’s progress and celebrates milestones (calories burned, punching thrown, etc.).

4. New MyWorkouts feature, which allows you to create custom playlists among the 110 available tracks.

5. New user interface and environments.

I’ve worked in many games over the past 20 years, from Batman Arkham Asylum to LittleBigPlanet, and BoxVR has been the most rewarding to design and build – Mark Stephenson, In charge of designing games at FitXR

“For PSVR we have tripled one of the big reasons why BoxVR has been so successful among Steam and Oculus users: the breadth and depth of the content, allowing players of all kinds to mix and match songs and routines to suit their tastes. specific and training intensities”.

BoxVR takes us to a virtual gym with the aim of launching, dodging and diverting a series of punches, blocks and other movements to the rhythm of the music. The score is based on the successes, time and intensity of the movements, rather than strength itself. It has been designed by a team of professional fitness instructors, and their routines are presented as different levels whose challenge is increasing. As we play, it registers the calories burned and other aspects, allowing us to see how the day, the week or more have gone.

The company, which has sold more than 50,000 units of the PC version, will continue to add more content to BoxVR on a regular basis.

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