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New Witcher Game Development Announced By CD Projekt Red

Yusuf Balogun
Yusuf Balogun
Yusuf is a law graduate and freelance journalist with a keen interest in tech reporting.

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Today, the gaming developer giant, CD Projekt Red has officially announced that it has begun developing a new game within its popular Witcher series, the new Witcher game.

Last year, the gaming giant revealed its future intentions for the firm, indicating that they will be working on many games and expansions of the Cyberpunk and The Witcher franchises. Likewise, it recently launched a new update for Cyberpunk 2077, which included next-gen editions for PlayStation 5 and Xbox Series X|S.

The Witcher 3: Wild Hunt was the final installment in the series, which was inspired by a Polish fantasy novel series. While the first two titles did well, this one was the one that catapulted the series into national fame.

Notably, a critically praised Netflix series with the same setting and name exists. Now, the studio has announced that it is working on a new game with Epic Games in a multi-year relationship. CD Projekt Red will create a new Witcher game using the Unreal Engine 5 gaming engine.

For those unaware, the studio has been using its proprietary REDengine technology for its games. But with the partnership, CD Projekt Red will have access to tailor-made tools and assistance from Epic Games for the latest generation of Unreal Engine.

This REDengine had even powered the infamous Cyberpunk 2077 as well, which is expected to be used in this new game.

Speaking on the new developing game, the CD Projekt Red CTO stated that:

“One of the core aspects of our internal RED 2.0 Transformation is a much stronger focus on technology, and our cooperation with Epic Games is based on this principle. From the outset, we did not consider a typical licensing arrangement; both we and Epic see this as a long-term, fulfilling tech partnership.”

“It is vital for CD PROJEKT RED to have the technical direction of our next game decided from the earliest possible phase as; in the past, we spent a lot of resources and energy to evolve and adapt REDengine with every subsequent game release,” Pawel added. 

 

 

 

 

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